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" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 :    ; L M N O P Q R V W X Y Z [ \ ] ^ _ ` a b c d e f g h l m n o p q r s t u v w x y z { | } ~  = B G > ? @ A C D E F H I J K S T U i j k         # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e              ! "  "*2:BJRZbjrzNWN2TRWHASWM0TRWH ASWMS COMPG WxuY[lGv^֗eĉĎ׷xmS&N m(KZĊڬC%H<$*] -h Qظ"!$|f_;9gYcxUx3{~.͝cec2>jRq~*;v/za_x&w˹_|S ˘ߏ޿5>}?M1K>.A.y=\穏bB c>\0z`,vI^[Kok㷌RA?:2gص+> Z ,;9#)4w9cxʷU>C:4⸬yI"3w4ޗ;*Xuǹxwn{ۥrN,y$-FUڜC+&CqN%8[V7 㤣Z gS~HG9$|wsUqރ"㤣>- 4HGA$o"tBǪ\#Vatפt=i烮zί'u`PF3t/q\iȏ9v¡ t5&uaĀFpGit nvtt?&Umƶt;qbڈQqҝ;نHZ#gKd4|q|OGq8$%C'ưWZ6cϘ住SN~=Izy9M{44c󭝾G^[k;: ƺr>ƱNV=ĩ-Xg@7:X]"ݽ}# u!GЇqGhOУ^r);>ΑN:=M`qknƜK?HfR&G!*]觥f+y[3්ΐ~|I6+/xጫ!/FoṊ\/_~}5l׳1|6k= ϯfRϝ}zXќut(ws8Gf# |,{ͫ=w:T\YG!s]GKvlvt9? GVƁVc=u,l?=D"jY c*߭5_ňŚhӹc~k~F$عaqhlNޓ# b4Λ g,`!A"~s[;?Fcki/g#[rLZ5"m:c ni5Ӻ"4IdKowxWk[ ~A|ۨ+_2NoGmR,m)fc Fu+A\K CցCst  u  v ? @ABwxyz  {  |  }CD~       EFG HIJKLMNOPQRSTUVWXYZ[\]^_`ab b(b!cde      f>g      h      i       jklmn o&pqrs t u5vw      xyz {< |K} ~Z       i xh?h?h? y                       n              DescriptionSubraceACRtHipTintableTint1rabg23AccessoryUVScrollUVScrollBumpStateACRtAnkleCompanionNameDecayTimeIsImmortalConACRtLegTint_HairScriptOnNoticeStrACRtFootACRtShinACLtShoulderVariationDeadSelectableSkillListRankVarTableNameTypeValueAppearance_TypeLastNameScriptHiddenNeverDrawHelmetLootableScriptSpellAtACLtKneeScriptDialogueACBkHipFirstNameCustomPortraitLawfulChaoticAppearance_HairConjureSoundTagTagClassificationIsDestroyableStartingPackageTint_HeadNaturalACrefbonusACRtShoulderScriptDamagedScriptDeathArmorTintWisXpModEquip_ItemListACRtArmIsPCACRtElbowFamiliarNameNeverShowArmorwillbonusCommentClassListMemorizedList6KnownList4MemorizedList3KnownList1MemorizedList4KnownList9ClassMemorizedList1KnownList2MemorizedList9KnownList7MemorizedList2KnownList0MemorizedList7KnownList8KnownList5MemorizedList0ClassLevelMemorizedList8KnownList6MemorizedList5KnownList3HitPointsFeatListFeatMaxHitPointsGenderACLtLegChallengeRatingACRtKneeACFtHipACRtBracerScriptSpawnWingsAppearance_HeadChaCurrentHitPointsScriptEndRoundAlwysPrcvblSpiritOverrideCreatureVersionPerceptionRangeDexTemplateResRefFactionIDACLtShinTailCrtrRcvShadowfortbonusScriptAttackedScriptDisturbedGoodEvilScriptUserDefineACLtHipPlotScriptOnBlockedDisableAIHiddenDisarmableConversationModelScalexyzScriptHeartbeatRaceBodyBagIsRaiseableACLtAnkleSpecAbilityListTalkPlayerOwnFamiliarTypeACLtBracerDmgReductionArmorVisualTypeCompanionTypeDeityAppearance_FHairNoPermDeathCrtrCastsShadowAppearanceSEFWalkRateInterruptableACLtElbowLocNameSoundSetFileIntACLtFootItemListTemplateListACLtArmScriptRestednw_c2_default2X2_L_SPAWN_USE_AMBIENTX2_L_SPAWN_USE_AMBIENT_IMMOBILEX2_L_NOTREASUREX2_SPECIAL_COMBAT_AI_SCRIPTnw_c2_defaultbnw_c2_default4GevlonGevlonnw_c2_default6nw_c2_default7nw_c2_default9nw_c2_default3gevlonnw_c2_default5nw_c2_default8nw_c2_defaultdnw_c2_defaultenw_c2_default1nw_c2_defaulta123DEF]opq !"456MNO_`abyz456789:;RSTUVW[\]^_vwxy  ,-"' !#$%&()*+./05:?6789;<=>@ABCGXYINSJKLMOPQRTUVWZ[\`ejabcdfghiklmnrty~uvwxz{|}     %*/&'()+,-.01237HI9>C:;<=?@ABDEFGJKLPUZQRSTVWXY[\]^ctuejofghiklmnpqrsvwx{}~     /0 %*!"#$&'()+,-.123<MN>CH?@ABDEFGIJKLOPQXYZ`qrbglcdefhijkmnopstuz|}~6789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWUTI V3.287 / $        #  !"#$%&' () *+,-.JTintableTint1rabg23ContainerUIModelPart2DescriptionCostItemCastsShadowLocalizedNameCommentPropertiesListItemRcvShadowTemplateResRefUVScrollUVScrollStolenClassificationPlotIconDropableTagModelPart1ForceContainerModelPart3IPActPrefDmgReductionCursedGMaterialChargesIdentifiedPickpocketableVarTableDescIdentifiedStackSizeAppearanceSEFContainerPrefModifyCostArmorRulesTypeBaseItemGevlon's Notebook contains all sorts of scribblings detailing his various exploits. From basic theft to more intricate schemes, everything seems to be gleefully noted in intricate detail, with the bottom of each page containing a circled number in red ink. Upon further inspection, this appears to be the profit derived from each 'transaction'. Many people would be very interested in seeing this!book gevlonsbook gevlonsbook !"#$%&'()*+,-./0123456  UTI V3.287 /ya $      7 ; F} J !"#$%&' (X) *x+,-.ATintableTint1rabg23ContainerUIModelPart2DescriptionCostItemCastsShadowLocalizedNameCommentPropertiesListItemRcvShadowTemplateResRefUVScrollUVScrollStolenClassificationPlotIconDropableTagModelPart1ForceContainerModelPart3IPActPrefDmgReductionCursedGMaterialChargesIdentifiedPickpocketableVarTableDescIdentifiedStackSizeAppearanceSEFContainerPrefModifyCostArmorRulesTypeBaseItem Gevlon's Keykey gevlonskey gevlonskey Gevlon's Key !"#$%&'()*+,-./0123456  UTC V3.28X D-7=9 C {$4@LXhx4H^_$0@P`slx 0@P\ht(#$4@P`p8|d (8HT|`l| (8HT`l|$4DP\hx= a  , < L X {d p             $ 4 D T ` l x                                        !"#$  %  &  '()*+  ,  -  ./012  3  4  5 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"| #$% #9$% #\$% #o$ %& '()* +,XYZ[  \  ]  ^ -._`ab  c  d  e / 0122 3 4 567R8fghi  j  k 9:;lmno  p  q  r < =>st  u  v ? @ABwxyz  {  |  }CD~       EFG HIJKLMNOPQRSTUVWXYZ[\]^_`ab.bbcde      f>g      h      i       jklm n o(pqrs t u7vw      xyz {= |L}U ~[       j y??? z                                     DescriptionSubraceACRtHipTintableTint1rabg23AccessoryUVScrollUVScrollBumpStateACRtAnkleCompanionNameDecayTimeIsImmortalConACRtLegTint_HairScriptOnNoticeStrACRtFootACRtShinACLtShoulderVariationDeadSelectableSkillListRankVarTableNameTypeValueAppearance_TypeLastNameScriptHiddenNeverDrawHelmetLootableScriptSpellAtACLtKneeScriptDialogueACBkHipFirstNameCustomPortraitLawfulChaoticAppearance_HairConjureSoundTagTagClassificationIsDestroyableStartingPackageTint_HeadNaturalACrefbonusACRtShoulderScriptDamagedScriptDeathArmorTintWisXpModEquip_ItemListACRtArmIsPCACRtElbowFamiliarNameNeverShowArmorwillbonusCommentClassListMemorizedList6KnownList4MemorizedList3KnownList1MemorizedList4KnownList9ClassMemorizedList1KnownList2MemorizedList9KnownList7MemorizedList2KnownList0MemorizedList7KnownList8KnownList5MemorizedList0ClassLevelMemorizedList8KnownList6MemorizedList5KnownList3HitPointsFeatListFeatMaxHitPointsGenderACLtLegChallengeRatingACRtKneeACFtHipACRtBracerScriptSpawnWingsAppearance_HeadChaCurrentHitPointsScriptEndRoundAlwysPrcvblSpiritOverrideCreatureVersionPerceptionRangeDexTemplateResRefFactionIDACLtShinTailCrtrRcvShadowfortbonusScriptAttackedScriptDisturbedGoodEvilScriptUserDefineACLtHipPlotScriptOnBlockedDisableAIHiddenDisarmableConversationModelScalexyzScriptHeartbeatRaceBodyBagIsRaiseableACLtAnkleSpecAbilityListTalkPlayerOwnFamiliarTypeACLtBracerDmgReductionArmorVisualTypeCompanionTypeDeityAppearance_FHairNoPermDeathCrtrCastsShadowAppearanceSEFWalkRateInterruptableACLtElbowLocNameSoundSetFileIntACLtFootItemListTemplateListACLtArmScriptRestednw_c2_default2X2_L_SPAWN_USE_AMBIENTX2_L_SPAWN_USE_AMBIENT_IMMOBILEX2_L_NOTREASUREX2_SPECIAL_COMBAT_AI_SCRIPTnw_c2_defaultbnw_c2_default4 Doc HatchHatchnw_c2_default6nw_c2_default7nw_c2_default9nw_c2_default3hatchnw_c2_default5nw_c2_default8nw_c2_defaultdnw_c2_defaultenw_c2_default1nw_c2_defaulta123DEF]opq !"456MNO_`abyz456789:;RSTUVW[\]^_vwxy  ,-"' !#$%&()*+./05:?6789;<=>@ABCGXYINSJKLMOPQRTUVWZ[\`ejabcdfghiklmnrty~uvwxz{|}     %*/&'()+,-.01237HI9>C:;<=?@ABDEFGJKLPUZQRSTVWXY[\]^ctuejofghiklmnpqrsvwx{}~     /0 %*!"#$&'()+,-.123<MN>CH?@ABDEFGIJKLOPQXYZ`qrbglcdefhijkmnopstuz|}~6789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWDLG V3.28! h]Axaz8\p P\p  <HTd0<HXl$0<L,4<DL`|(4D(8|,@\ht   d x           X ` t       , 8 D T h          $ @ L X  h          ( l       <HTd4Hdp| (dx (4@P 8T`l|L`| ( 8t 8DP ` 4p <HTd8Plx (dx (4@P      ?      ?       !" #'$\ %+&u' (6)d*+?, -.h    ?x    ?|    ? / 01 23 !" #$ ()*+?, -.    ! ?#$%   & ?()*   + ? / 01 23  !" #3$ (7)*+?, -../0   1 ? / 01 23  !" #$ ()*+?, -.456   7 ? / 01 23  !" #$ () 456 7676 7*+?, -.>?@   A ?  / 01 23  !" #$ ()*+?, -.DEF   G ? 8 / 01 23  !" #$  ()*+?, -.JKL   M ? OPQ   R ?$ / 01 23  !" #$( (),*+?, -.0UVW   X ?@Z[\   ] ? D_`a   b ?H / 01 23  !" #$L ()P*+?, ->.Tefg B  h ? \ /F 0G1 2H3 L !P" #d$` (h)d*+?,i -[ .hklm _   n ? tpqr c   s ?x /g 0h 1 2i 3 m !q " # $| ( ) 4 5*+?, - .wxy   z ?  / 0 1 2 3 ! " # $ ( )*+?, -0 .}~ 4    ? 8    ? /< 0= 1 2> 3 B !F " #Z $ (^ ) 4h 56 7p 676 7 *+?, - .    ? / 0 1 2 3 ! " # $ ( ) 4.56 76676 7L*+?, -P. T   ? 8X /\ 0]1 2^3 b !f" #z$ (~)*+?, -.     ? / 01 23  !" #$ ()*+?, -Y.  ]   ? 8a( /e 0f1 2g39,$") 0k+? (l:    ?31,  !* / 2$") 0+? (:    ?31,  !* /  2$") 45 0+? (:  7   ?31, ; !?* /S 2T$") 0X+? (Y: {   ?31,  !* / 2$") 0+? (:    ?31,  !* / 2$") 0+? (: >   ?31, B !F* /Z 2[$")  0_+? (`: |   ? 831,  !* / 2$")  0+? (:$    ?,31,  !* / 2$0")4 0+? (:8 J   ?@31, N !R* /f 2g$D")H 0k+? (l:L U   ? T31,w Y !]* /q 2r$X")\ 0v+? (w:`    ? h31,v  !* / 2$l")p 0+? (:t N   ? |31, R !V* /j 2k$") 0o+? (p:    ? 8 31,  !* / 2$") 0+? (:31,  !* /  2 $") 0+? (: M   ? 8Q31, U !Y* /m 2n$") 0r+? (s:    ? 831,  !* / 2$") 0+? (:    ? 831,  !!* /5 26$") 0:+? (;:       ? 831,  !* / 2$") 0+? (:     ? 31,  !* / 2$") 0+? (:  O   ? 31, S !W* /k 2l$") 0p+? (q:     ?(31,  !* / 2$,")0 0+? (:431,  !* /  2 ;<= > ?@EndConversationStartingListShowOnceCameraInfoOffset2xyzOffset1ShotTypeStaticCameraOverrideModeOrientationwMovementTypeIsChildIndexActiveConditionaDefaultTGAQuickChatDelayReplyFUseSpeakerAppDelayEntryMPCutsceneAnimTagListDelayEntryFSpeakerAppOverrideXMLSpeakerGenderEndConverAbortSpeakerHeadVarEntryListQuestGUIDDelayFListenerAnimListTagBodyAnimFacialAnimTextScriptListQuestEntryVOPaddingAnimationSpeakerRepliesListSoundTGAToDisplayHasTextChangedCommentDelayScriptParametersParameterTypeParameterLinkCommentReplyListEntriesListDelayReplyPreventZoomInNumWordsCommentsVOCharNamePartyChat騸$J2{kGreetings, stranger! Sorry for the intrusion, but I noticed you walking by and wonder if you have a moment!2>IΟy Hi, thanks for stopping! I can't believe my luck, just to see you walking by like this! I couldn't help but notice you're not from around here... I don't know how to ask without this sounding awkward, but can you... do a favor for me? It would help our entire town! n@E(8AM3I need someone with your... special characteristics... to run north into a town across the river, and retrieve a set of notes from a ... colleague... of mine.q THT4oWell, your skin tone. You're not a normal human. You're 'Drow', isn't that right? We recently had a viral outbreak here, and Drow were found to be immune.mzM;COh, well... sorry to have bothered you. I'm headed to the Pink Pigtail Inn, just inside town. If you change your mind and wish to help, please find me there. Good day.ga_movewp_hatch_walktoppiًA_2'yI'm looking for someone to do me a favor. It's a simple task that should take no more than a few minutes, and you would be compensated for your time. I'd do it myself, but you'e uniquely qualified for the task.o2jBYK_We have sick in the town, and they need help. I'm the doctor of this area, but I'm new in town. The man here before me was like you... n XLzu<Right! But many of our people were wiped out. This was all before I arrived in town. The doctor from before, he was Drow too, but there was some --altercation-- apparently, and he's run off.hXfnBIgWTo be honest, I'm not quite sure. The people here are pretty hesitant to talk about it.Z$.Hx(oJAh, well, I see. If it's work you're looking for, then I would be happy to pay you for your time, and I'm sure there are others in town who would jump on the chance to retrieve items from across the northern bridge as well.nTA )"?/Across the river to the north, and directly north again, is Doctor Tesh's residence. I'm told it's beside a church, though I'm afraid I've never been there myself. I need you to bring me any notes you can find regarding the virus that he was working to cure. I'll gladly pay you five gold for your time.-4GJ NPS5%Open...? Hmmm, I have to admit the thought didn't even occur to me that it may be locked. The northern area is deserted since the virus struck, so I guess you can just bash the door down if it's locked. Not very subtle, I suppose, but at least there will be no one to complain about the noise.ʚm@@uqJHaha, yes, I guess so. Look, I'm headed to the Pink Pigtail, to grab a bite for lunch. Meet me there after you've found what we're after. The Pink Pigtail is just inside town here, to the left as you enter. It's a big building, you can't miss it.ga_movewp_hatch_walktoppi,MQJ"5@vfWell, I don't reckon it's ILLEGAL, since New Brill to the north is a ghost town, and you'd be helping us out here in Lorren immensely. Look, I'm headed to the Pink Pigtail, to grab a bite for lunch. Meet me there after you've found what we're after. The Pink Pigtail is just inside town here, to the left as you enter. It's a big building, you can't miss it.ga_movewp_hatch_walktoppi\M8kN>Hi again. Changed your mind, and want to help with the errand?YʹG`F r[KGreat! I just need a favor, it should only take a few minutes of your time.Hello. j{x)r#lOefD4I'm just passing through on my way east, what is it?ibv5JjSp:bLeave me alone!ǔHK Y40I'm listening.KT@b1a:*What do you mean, 'help your entire town'?Ug#kHT_ꏠ=-...special characteristics? What do you mean?ִـRO=T6Like me?xپ%Ivdн3M=Our immune systems are more highly advanced than humans, yes.d~0L+rmU'1!An altercation...? What happened?)/!>LpYou know what? This sounds like way too much information. I'm just passing through on my way to the eastern shore to catch a ship home. I thought you might have had some work for me, but this is just too involved.%}W@Ogg,`A1Now you're making sense. What is it you're after?oG4aLǐl\Just go to the doc's house and grab some notes for five gold. Sounds good. Is the door open? hH̾N>Hmm. Sounds pretty mysterious. What is it you're after anyway?:BjH]޶)3EQE"X7'I'm a bit busy. Good day, and good-bye.rЦwO404u2"Sounds sweet. Good luck with that.Fy I&!RB2I'm afraid I'll also be running off now, good-bye.^; SGR&ChXIf you wish to find someone to fetch, a good place to start would be a kennel. Good-bye.gUfHդ{'r*Kick the door down? Bonus!U{uNnd.And you're sure this is legal?Px0FE|ă}([N>Yes. Tell me what you need, and I'll see if I can lend a hand.,^w@nV@%Hh0ɓ./0123456789:;  +,-"#$%* !&'()<=>?@DEFGHIJABCKL^_`MQUVWX]NOPRSTYZ[\abtuvcgklmnsdefhijopqrwxy}z{|~     ./012+,-"#$%* !&'()3456789BCDEF]^_`a:;<=>?@AGHZ[\IMQRSTYJKLNOPUVWXbcdefghijklmnoptxyz{qrsuvw|}~      !"#$%<=>?@&'9:;(,01238)*+-./4567ABCDEFGHIJKLyz{|}MN`abOSWXYZ_PQRTUV[\]^cdvwxeimnopufghjklqrst~     "#$%&>?@AB !'(:;<=)-12349*+,./05678CDEFGHIJKLMNefghiOPbcdQUYZ[\aRSTVWX]^_`jklmnopqrstuvwx|yz{}~  !"#$%&'(    )*+,-./FGHIJKLM01CDE26:;<=B345789>?@ANOPQRSTklmnopqrUVhijW[_`abgXYZ\]^cdefstuvwxyz{|}~     %&'()*+,"#$! -./0123JKLMNOPQ45GHI6:>?@AF789;<=BCDERSTUVWXpqrstuvwYZlmno[_cdefk\]^`abghijxyz{|}~      !"#$%<=>?@ABC&'9:;(,01238)*+-./4567DEFGHIJabcdefghKL^_`MQUVWX]NOPRSTYZ[\ijklmnopqrvz{|}stuwxy~ ,28BHScit{  "'-39:;<=CINTY^djouv|  UTC V3.28 .9: vEL{$4@LXhx4H^_$0@P`slx 0@P\ht(#$4@P`p8|d (8HT|`l| (8HT`l| $4DP/\hxM q  , < L X d p             $ 4 D T ` l x     +                 H  h  }\ m        ` 9 ` 9 !"#$  %  &  '()*+  ,  -  ./012  3  4  5 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"| #$% #9$% #\$% #o$ %& '()* +,XYZ[  \  ]  ^ -._`ab  c  d  e / 0122 3 4 5678fghiH  j  k` 99:;lmno  p  q  r < =>st  u  v ? @ABwxyz  {  |  }CD~       EFG HIJKLMNOPQRSTUVWXYZ[\]^_`abbbbbbb b-b.bjbbbbbbbHbIb[cde      f>g      h      i       jklm n o*pqrs t u9vw      xyz {B |Q}2 ~`       o ~???       <      @          "      DH       DescriptionSubraceACRtHipTintableTint1rabg23AccessoryUVScrollUVScrollBumpStateACRtAnkleCompanionNameDecayTimeIsImmortalConACRtLegTint_HairScriptOnNoticeStrACRtFootACRtShinACLtShoulderVariationDeadSelectableSkillListRankVarTableNameTypeValueAppearance_TypeLastNameScriptHiddenNeverDrawHelmetLootableScriptSpellAtACLtKneeScriptDialogueACBkHipFirstNameCustomPortraitLawfulChaoticAppearance_HairConjureSoundTagTagClassificationIsDestroyableStartingPackageTint_HeadNaturalACrefbonusACRtShoulderScriptDamagedScriptDeathArmorTintWisXpModEquip_ItemListACRtArmIsPCACRtElbowFamiliarNameNeverShowArmorwillbonusCommentClassListMemorizedList6KnownList4MemorizedList3KnownList1MemorizedList4KnownList9ClassMemorizedList1KnownList2MemorizedList9KnownList7MemorizedList2KnownList0MemorizedList7KnownList8KnownList5MemorizedList0ClassLevelMemorizedList8KnownList6MemorizedList5KnownList3HitPointsFeatListFeatMaxHitPointsGenderACLtLegChallengeRatingACRtKneeACFtHipACRtBracerScriptSpawnWingsAppearance_HeadChaCurrentHitPointsScriptEndRoundAlwysPrcvblSpiritOverrideCreatureVersionPerceptionRangeDexTemplateResRefFactionIDACLtShinTailCrtrRcvShadowfortbonusScriptAttackedScriptDisturbedGoodEvilScriptUserDefineACLtHipPlotScriptOnBlockedDisableAIHiddenDisarmableConversationModelScalexyzScriptHeartbeatRaceBodyBagIsRaiseableACLtAnkleSpecAbilityListTalkPlayerOwnFamiliarTypeACLtBracerDmgReductionArmorVisualTypeCompanionTypeDeityAppearance_FHairNoPermDeathCrtrCastsShadowAppearanceSEFWalkRateInterruptableACLtElbowLocNameSoundSetFileIntACLtFootItemListTemplateListACLtArmScriptRestednw_c2_default2X2_L_SPAWN_USE_AMBIENTX2_L_SPAWN_USE_AMBIENT_IMMOBILEX2_L_NOTREASUREX2_SPECIAL_COMBAT_AI_SCRIPTnw_c2_defaultbnw_c2_default4IxobelleIxobellenw_c2_default6nw_c2_default7nw_c2_default9nw_c2_default3ixobellenw_c2_default5nw_c2_default8nw_c2_defaultdnw_c2_defaultenw_c2_default1nw_c2_defaulta123DEF]opq !"456MNO_`abyz  !"#$%&'()*+,-DEFGHIJKbcdefgklmno  ,-"' !#$%&()*+./05:?6789;<=>@ABCGXYINSJKLMOPQRTUVWZ[\`ejabcdfghiklmnrty~uvwxz{|}     %*/&'()+,-.01237HI9>C:;<=?@ABDEFGJKLPUZQRSTVWXY[\]^ctuejofghiklmnpqrsvwx{}~   .?@05:12346789;<=>ABCL]^NSXOPQRTUVWYZ[\_`ahijprw|stuvxyz{}~6789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWUTI V3.287 /o $     @ W [ g k !"#$%&' (z) *+,-.ATintableTint1rabg23ContainerUIModelPart2DescriptionCostItemCastsShadowLocalizedNameCommentPropertiesListItemRcvShadowTemplateResRefUVScrollUVScrollStolenClassificationPlotIconDropableTagModelPart1ForceContainerModelPart3IPActPrefDmgReductionCursedGMaterialChargesIdentifiedPickpocketableVarTableDescIdentifiedStackSizeAppearanceSEFContainerPrefModifyCostArmorRulesTypeBaseItem<,The key to room 203 of the Pink Pigtail Inn.key key_room203 key_room203 !"#$%&'()*+,-./0123456  UTC V3.28x %41;\= Hl{$4@LXhx4H^_$0@P`slx 0@P\ht(#$4@P`p8|d (8HT|`l| $0<HT`lx , 8DTdt 7  ( [4 @ P ` p | y           $ 0 < H X h x             , 8 D P ` p                      V t  `         O   !"#$  %  &  '()*+  ,  -  ./012  3  4  5 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"| #$% #9$% #\$% #o$ %& '()* +,XYZ[  \  ]  ^ -._`ab  c  d  e / 0122 3 4 567 8fghi  j ^ k n9:;lmno  p  q  r < =>st  u  v ? @ABwxyz  {  |  }CD~       EFG HIJKLMNOP NOPVNOPfNOPkNOPNOPQRS TNOP NOPVUVWXYNOPNOP%NOPNOPdNOPNOPNOPZ[ \]NOPNOP%NOP^_$`(a,b0cd4ee e$e(e3ee/eefgh      i;>j      k      l       mno p q r&stuv w x5yz      {|} ~< K2 Z       i x(?(?(? y      \      `                dh       DescriptionSubraceACRtHipTintableTint1rabg23AccessoryUVScrollUVScrollBumpStateACRtAnkleCompanionNameDecayTimeIsImmortalConACRtLegTint_HairScriptOnNoticeStrACRtFootACRtShinACLtShoulderVariationDeadSelectableSkillListRankVarTableNameTypeValueAppearance_TypeLastNameScriptHiddenNeverDrawHelmetLootableScriptSpellAtACLtKneeScriptDialogueACBkHipFirstNameCustomPortraitLawfulChaoticAppearance_HairConjureSoundTagTagClassificationIsDestroyableStartingPackageTint_HeadNaturalACrefbonusACRtShoulderScriptDamagedScriptDeathArmorTintWisXpModEquip_ItemListACRtArmIsPCACRtElbowFamiliarNameNeverShowArmorwillbonusCommentClassListMemorizedList6KnownList4MemorizedList3KnownList1SpellMetaMagicSpellFlagsSpellMemorizedList4KnownList9ClassMemorizedList1KnownList2MemorizedList9KnownList7MemorizedList2KnownList0MemorizedList7KnownList8KnownList5MemorizedList0ClassLevelMemorizedList8KnownList6MemorizedList5KnownList3HitPointsFeatListFeatMaxHitPointsGenderACLtLegChallengeRatingACRtKneeACFtHipACRtBracerScriptSpawnWingsAppearance_HeadChaCurrentHitPointsScriptEndRoundAlwysPrcvblSpiritOverrideCreatureVersionPerceptionRangeDexTemplateResRefFactionIDACLtShinTailCrtrRcvShadowfortbonusScriptAttackedScriptDisturbedGoodEvilScriptUserDefineACLtHipPlotScriptOnBlockedDisableAIHiddenDisarmableConversationModelScalexyzScriptHeartbeatRaceBodyBagIsRaiseableACLtAnkleSpecAbilityListTalkPlayerOwnFamiliarTypeACLtBracerDmgReductionArmorVisualTypeCompanionTypeDeityAppearance_FHairNoPermDeathCrtrCastsShadowAppearanceSEFWalkRateInterruptableACLtElbowLocNameSoundSetFileIntACLtFootItemListTemplateListACLtArmScriptRestednw_c2_default2X2_L_SPAWN_USE_AMBIENTX2_L_SPAWN_USE_AMBIENT_IMMOBILEX2_L_NOTREASUREX2_SPECIAL_COMBAT_AI_SCRIPTnw_c2_defaultbnw_c2_default4LarisaLarisanw_c2_default6nw_c2_default7nw_c2_default9nw_c2_default3larisanw_c2_default5nw_c2_default8nw_c2_defaultdnw_c2_defaultenw_c2_default1nw_c2_defaulta123DEF]opq !"456MNO_`abyz5LMNOPQRSTUVWXYpqrstuvw   $  ,-"' !#$%&()*+./05:?6789;<=>@ABCGXYINSJKLMOPQRTUVWZ[\`ejabcdfghiklmnrty~uvwxz{|}     %*/&'()+,-.01237HI9>C:;<=?@ABDEFGJKLPUZQRSTVWXY[\]^ctuejofghiklmnpqrsvwx{}~    01!&+"#$%'()*,-./2346GH8=B9:;<>?@ACDEFIJKZkl\af]^_`bcdeghijmnoxz{|}~   !"#6789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW UTI V3.287 / $     y   c  !"#$%&' () *+,-.fTintableTint1rabg23ContainerUIModelPart2DescriptionCostItemCastsShadowLocalizedNameCommentPropertiesListItemRcvShadowTemplateResRefUVScrollUVScrollStolenClassificationPlotIconDropableTagModelPart1ForceContainerModelPart3IPActPrefDmgReductionCursedGMaterialChargesIdentifiedPickpocketableVarTableDescIdentifiedStackSizeAppearanceSEFContainerPrefModifyCostArmorRulesTypeBaseItemueA short list showing who owes what to Larisa at the Pink Pigtail Inn 1. Syp the blacksmith - probably at home, directly west from the Pigtail, a small one story affair - 10g 2. Mayor Tobold - south of Syp's house, an isolated two story house on a small rise - 7g 3. Jong - The farmer to the east, usually at work in the orchard - 23g Total - 40glist larisaslist larisaslist !"#$%&'()*+,-./0123456  DLG V3.28 G@K Zd-op\p (4@Pd\p (4@PdDXt8@HPX`hp$h `t,8DT 4 H d p |        ( l t |               X l        ( 4 D        ( D P \ l      <Plx (dx (4@P  8T`l | L`| ( 8t(     ?      !" ##$H %'&L'(?) *x+P    |   ?`      ?d,- ./l0 1    ? t 2 34 56 !" #$x %&|'(?) *+    ? 2 34 56  !" #.$ %2&'(?) *+ !"   # ?%&'   ( ? *+,   - ? 2 34 56  !" #$ %&'(?) *o+012 s  3 ?567 w  8 ? 2{ 3|4 5}6  !" #$ %& ./0 10101 ./0101'(?) *+BCD   E ? 7 GHI   J ? 2  3!4 5"6 & !*" #>$  %B&'(?) *+MNO   P ? 7  RST   U ?$ 2 34 56  !" #$( %&,'(?) *+0XYZ   [ ?8 2 34 56  !" #$< %&@'(?)v *+D^_`   a ?L 2 34 56  !"@ #$P %&T'(?) *+Xdef   g ?` 2 34 56  !" #$d %&h'(?) *$+ljkl (  m ? t 2, 3-4 5.6 2 !6" #J$x %N&|'(?) *G+pqr K  s ?  2O 3P4 5Q6 U !Y" #m$ %q& .`/0 1m0101 .|/0 101010101'(?) *+    ?  2 34 56  !" #$ %&'(?) *+    ? 2  3 4 568$0"&4 3(? %98 8   ?@64) < !@' 2T 5U$D"&H 3Y(? %Z9L     ?T64)  !' 2 5$X"&\ 3(? %9` %    ?h64) ) !- ' 2A 5B $l"&p 3F (? %G 9t    ?|64) ! 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' 2 5 $L"&P 3(? %9T64) H !L' 2` 5a$X"&\ 3e(? %f9`64)  !' 2 5$d"&h 3(? %9l64)  !' 2 5:;< = >?EndConversationStartingListShowOnceCameraInfoOffset2xyzOffset1ShotTypeStaticCameraOverrideModeOrientationwMovementTypeIsChildIndexActiveConditionaDefaultTGAQuickChatDelayReplyFUseSpeakerAppDelayEntryMPCutsceneAnimTagListDelayEntryFSpeakerAppOverrideXMLSpeakerGenderEndConverAbortSpeakerHeadVarEntryListQuestGUIDDelayFListenerAnimListTextScriptListQuestEntryVOPaddingAnimationSpeakerRepliesListNotAndScriptParametersParameterTypeParameterSoundTGAToDisplayHasTextChangedCommentDelayLinkCommentReplyListEntriesListDelayReplyPreventZoomInNumWordsCommentsVOCharNamePartyChat9WF1LǗ摠M=Hi, welcome to the Pink Pigtail! I'm Larisa! Nice to meetcha! gc_talkto0xEӍCgK;That I am! But big things come in small packages, they say!s6gnM-@O7Lc\B2I'm a firm believer that stepstools are overrated.!Hi. You're short!wȇ&D,I?]MOh, hello there. I'm looking for the owner, is your mother here, little girl?b#1Ere5eqxD4So you're implying that you're big...? I'm confused.:d^FYؗ2WE5I'm interested in a room, what do you have available?DeNFHc>u0D4I'll take it. (2g will be taken from your inventory)HT@wEGL"I'll pass for now.K B=~;)!C3'Full grown' might be 'stretching' the truth a bit.3XW@|/3Touche. Hey, I was looking for somewhere to get some cotton candy. I see you have a stash there on your head, where can I get some too?kMNܭ&?...KYQC=C"p Sounds good.O2f_4C/u0srbI'm looking for some odd jobs to scrape together a bit of gold for passage across the Eastern Sea."G1$ӢO?Sure, just let me know who owes what, and I'll get right on it.ƨ\TrMt%f\l7'... because you can't see over the bar?kZQOG7q Oops, nevermind.B%q1K  *Oops, nevermind. Good-bye.]#\CPv{C3Have no fear, I'll take care of this. 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CityMBasket04CityMBasket,TallCityMBasket,Tall RuralMShovel RuralMHoeCityMBasket,TallCityMBasket,Tall RuralMWagon1 CityMBarrel2 CityMBarrel3CliffsNRockface02Wood Fence C PostWood Fence C PostCliffsNRockface02RuralBHouseBurned01RuralBHouseBurned02RuralBHouseBurned03RuralBHouseBurned04RuralBHouseBurned05 RuralBHouse01RuralBBarn2BurnRuralBInn2BurnedSwampBHouseBurned02SwampBHouseBurned03SwampBHouseBurned04SwampBHouseBurned05SwampBHouseBurned06CityBTheHollowsHandrail- Sunken Ruins 09Handrail- Sunken Ruins 09Sunken Ruins Rubble 03Sunken Ruins Rubble 03Sunken Ruins Rubble 04Sunken Ruins Rubble 02Sunken Ruins Rubble 03Handrail- Sunken Ruins 09Handrail- Sunken Ruins 04Handrail- Sunken Ruins 04Handrail- Sunken Ruins 04Handrail- Sunken Ruins 04Handrail- Sunken Ruins 01Handrail- Sunken Ruins 01Handrail- Sunken Ruins 01Handrail- Sunken Ruins 01Handrail- Sunken Ruins 10CityMGraveyardCityMGraveyardCityMGravestone3 CityMGraves5 CityMGraves6 CityMGraves1 CityMGraves1 Grave 01B CityMGraves3 CityMGraves3 CityMGraves3 CityMGraves3 CityMGraves2 CityMGraves2CityMGravestone3CityMGravestone3CityMGravestone2CityMGravestone2CityMGravestone1CityMGravestone1 CityMGraves1 CityMGraves1 CityMGraves2 CityMGraves2CityMBarricades2CityMBarricades2CityMBarricades1Sacks 3CityMArmorRack4CityMWeaponRack3CityMBasketFruitCityMBasketBreadSacks 3Sacks 3CliffsMFishingTackle2CliffsNRockface03CliffsNRockface01 RuralBHouse04CityMSign,MagicShopFarm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Farm01Slum01Slum01Estate01Shed01CaveEnt1Farm01Farm01Farm01Farm01gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.When a PC enters this trigger, the NPC specified in the variables will attempt to speak with the PC. A conversation file may be specified, otherwise the NPC's default conversation will be used. A node may also be specified, in which case, use the script "gc_node" in the conversation conditionals to index the nodes. 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